I Built an FPS in Godot. My Daughter Is Building the World.
A backend engineer with no game dev background picked up Godot 4 and built a horror FPS. Then a 13-year-old played it, grabbed a tablet, and decided the game needed real monsters and lore.
Experiments with game development, mostly from small projects and tools. Godot, gameplay loops, iteration, and the weird gap between code that works and a game that feels good.
A backend engineer with no game dev background picked up Godot 4 and built a horror FPS. Then a 13-year-old played it, grabbed a tablet, and decided the game needed real monsters and lore.