I Built an FPS in Godot. My Daughter Is Building the World.
A backend engineer with zero game dev experience picked up Godot 4 and built a horror FPS from scratch — procedural audio, volumetric fog, enemy AI state machines, the whole thing. Then a 13-year-old played it for two minutes, grabbed a tablet, and decided she’s designing every monster, boss, and piece of lore. The game just got a creative director.
